Simulation

If you are a regular reader of these pages you will know that I love playing Gran Turismo on the PlayStation. I always have. My relationship with GT goes back to when it was first released and playing it with my landlord when I lived in Gillingham. GT and Crash Bandicoot are two reasons I bought a PlayStation, or PSOne as it is now known! You can see other communications about GT here and my gallery here it’s been a while since I added new photos to the GT gallery and I should try and do that soon (it’s a quite lengthy process).

Gran Turismo defines itself as The Driving Simulator. Which is probably about right. It’s quite likely to be the most realistic driving game on the market, especially in terms of the physics model it uses. I haven’t played any other driving games really and so I can’t comment. I am also not a racing driver so it would be hard to me to comment on the realism. It amuses me when people describe certain computer games as unrealistic. How would you know? If I was a real racing driver I probably wouldn’t be playing GT.

I recently bought a new home PC. See this communication and the follow up to that. this made me think I could have a flight simulator and I tried installing FSX – The Microsoft Flight Simulator, last version. It turns out that FSX hates Windows 8.1. Some people got it to work and some didn’t. I didn’t want to spend ages digging into why it wasn’t working and the only way I got it to work was to turnoff some graphics function which made it look pretty rubbish on the big screen that I have. So, I had to turn to the only other alternative AFAIK.

X-Plane [I could link to the official site but then you could JFGI]

If you want to see why this is a good program then go no further than Randall Monroe’s What If? blog and see how he used it. I downloaded the demo version and played with it a bit. It is pretty good. You are stuck to the Seattle area in the demo but most of the rest of the game functions well. If you want you can use this program properly and use it professionally. Also around the time of doing this I ordered the X-Plane 10 Global edition. It contains the scenery of the world in it. All of it. I ordered this from the USA website as I didn’t want part of the profits going to a third party seller. It seemed the fairest way to buy it. I didn’t read the small print as I ordered it though. It could take six weeks to arrive. Customs issues apparently.

Here are my tweets.

It looks like I ordered it 8th December and it was waiting for me after I got home on the 28th December. I guess that’s not bad. I’ve also installed a Saitek joystick and throttle (HOTAS) comnbination. I’m currently getting to grips with all the buttons and programming some functions into the joystick.

Here’s a gallery of some of my screen shots so far. I have been tweeting them so you might have seen them before. I’m trying to work with real time and weather in the program so far hence my flights are taking place around the world. I also need to work on my landings. Currently the Sabre is my favourite plane. It’s fast enough to be fun but easy to handle.

I spelt “Harbor” the American way, for accuracy.

I’m quite curious as to whether there is another type of simulation game I would like. On the Megadrive I played a submarine simulation but I would get bored quite quickly and send out a “ping” just to liven things up. I think a nuclear power station simulation would be a bit of a laugh, but then you’d try to recreate the “big ones”, Three Mile Island, Windscale, Chernobyl and see if you could have stopped the outcome. It’d probably take up a bit more technical knowledge than I have and then I’d get kidnapped by some dodgy regime to set up their nuclear program [Oh, no, that’s what Imperial did in the 80s, teach various countries their nuclear knowledge].

I don’t think I would find playing the Sims that exciting. Much like PlayStation Home doesn’t really bother me. I’m not that sociable in real life I don’t what to spend “virtual” time being sociable. I like games that challenge just me. I’ve played SimCity, but I played it once, for about 12 hours, non stop. And then I stopped.

With racing cars and aircraft you can make things happen fast. It’s about getting the timing correct. I’m not that sure that any of the following would bother me much:

  • Train Simulator
  • Fairground Simulator
  • Farm Simulator
  • Goat Simulator [it exists]
  • Car mechanic Simulator

Also, I don’t have the time.

Time

I’ve been feeling that I don’t have time to do all the things I want to. I’ve been adding to the “things what I do” list and unfortunately I don’t see a lengthening of the day to allow me to do these things. I think this means that I have to give up or lower my priorities of “things to do”.

Things what I have done regularly:

  • Running
  • Rowing [erg]
  • Listening to podcasts
  • Listening to music
  • Playing Gran Tursimo
  • Watching American Football
  • Watching Babylon 5
  • Write stuff on this website
  • Go to the cinema regularly

New things what I do:

  • Write music
  • Play on the PC
  • Play on the PS4 more
  • Watch Hawaii Five-O
  • Listen to more podcasts
  • Learn new music
  • CCF

I’m not too happy. All of these new things have to be prioritised. I could do with about an extra 4 hours a day to myself. I have to work and look after my family so once that’s all done I get little time to do all the things I want to. I don’t even consider myself to be a busy person. How do you get to do things if you are VERY busy? I don’t get it.

Now, I guess I am lucky that I do get time to do these things and I should be grateful and I think I am. I get to do things that I like doing, I just have to ensure that I balance my time successfully.

I have also come to the conclusion that I need at least an hour of “brain dead time” each day, preferably once the house is nice and quiet. I can cope with less than an hour if planned and I extend the time another evening. Oddly enough some things which I really enjoy don’t count as part of that hour. Gran Turismo is great and I play it a lot [not so much recently]  but it doesn’t count as part of the hour, it’s something I have to concentrate on and work at, the rewards are good. Cinema doesn’t count towards the hour but most TV shows do. I guess that means I need an hour of stuff to watch each day, to keep the brain fresh!

Progress

This is how I am doing in GT6. It’s been a while since I wrote about it so here it is.

GT6 Progress 1GT6 Progress 2
 

Whoops!

I hit some cones after cutting a blind corner too much. This was then end result!

Kart shifter at Willow Springs
Kart shifter at Willow Springs

Racing Approach

I probably do it all wrong. I’ve no idea what other people do. It’s not what should be done in real life.

I recently started a line of communications looking at my progress through GT6. There’s a definite pattern to my play. I have made the following conclusions:

  • Try to get a steady lap time recorded to ensure I have an idea of:
    • Control under braking
    • Control under power
    • How much under/oversteer
    • Corner speed
    • Gearing
  • Try to increase speed at the first few corners, normally coming off a lot.
  • Try to increase start speed.
  • Try to maximise corner speed on all corners, normally with one or two bogie corners.
  • Crash a lot.

This approach isn’t what should happen in the real world. No-one could afford to pay me to drive and crash as much as I do. If I was driving in real life I would need to have an innate understanding of where the limit of traction and how to improve speed around a track. I would also, I hope, have better reactions to control the car. To get such a deep understanding I would need to have been driving and undertaking purposeful practice for a long time. It’s no surprise that the world’s best racers in any of the top formats started racing and driving when they were young and so effectively know no different.

To learn to race a car as fast as possible would require a certain number of crashes and offs, but not as many as afforded me in the console game. There’s no danger to life in the game, I just press restart.

There are some of you who might be thinking that I need to change my approach and that you want to tell me I don’t do it the right way. To you I say, “maybe” and “I know”. It’s something to work on in the future.

GT6 Birthday Present

If you sign into GT6 on or after your birthday you get a present. The car you receive is from the year you were born. I will remain grateful for the present but surely there were other cars released in 1972!

GT6 Birthday Present 2014
GT6 Birthday Present 2014

Super Licence S-5

The last of the Super Licence tests and it’s to Ronda in Spain and the Ascari race circuit in a Bugatti Veyron. A big heavy car with loads of power.

Times required:

  • Gold 2:14
  • Silver 2:16
  • Bronze 2:20

Here’s the car at the start line [I’ve been playing with the photographic settings within GT6].

Veyron at Ascari
Veyron at Ascari

A map of the track:

Ascari Track Map
Ascari Track Map

The start line is inbetween KZ1 and Rafael.

Progress was as follows:

Lap 1 – 2:30:848
Lap 2 – off 1/4 of the way around (Copse).
Lap 3 – Off at Rafael.
Lap 4 – Off 2/3 way (Sebring).
Lap 5 – Off KZ1, too fast on exit.
Lap 6 – 2:18:833 Bronze.
Lap 7 – 2:16:873.

Corner 1 and 2, Veyron, Ascari
Rafael, Veyron, Ascari

Lap 8 – Off at Copse.
Lap 9 – Off at Senna S.
lap 10 – Off at Copse.
Lap 11 – Off at The Screw.
Lap 12 – Off at Oulton.
Lap 13 – Off at Sebring.
Lap 14 – Off at Brundle.
Lap 15 – Off at Senna S.
Lap 16 – Off at The Screw.

There now followed 6 laps where I didn’t record my progress. I was getting frustrated and just wanted to keep trying rather than write down everything.

Veyron, Ascari, a bit of drift
Veyron, Ascari, a bit of drift, The Kink

Lap 23 – 2:14:526 Silver.

Again, there is a recording intermission of 6 laps of frustration.

Lap 30 – 2:13:583 GOLD.

I have all GOLD for all my Super Licence tests. Good job.

Veyron, Ascari, just because
Veyron, Ascari, just because, Sebring

I did get some reward cars, but didn’t note them down. The next time I turn the PS3 on I’ll have a look and try to remember to write them down here, because you care about that sort of thing.

All the pictures on this page came from my fastest lap. I do like how I got airborne at Rafael (the first corner). After watching the replay I can see plenty of apexes I missed and areas to improve my time if I so wished, but I probably don’t.

Super Licence S-4

Part of the continuing series in trying to develop a parameter as an example to use in teaching a topic I might not teach for a while. It’s an extremely feeble excuse, I know. This is a record of my attempts to pass the S-4 Super Licence in Gran Turismo 6.

This test is a timed lap of the Brands Hatch GP circuit in Kent, UK. The car to be used is the Lamborghini Aventador LP700-4. The only car adjustments that can be made are to the TCS and ABS systems.

GT6 needed to perform an update before I could play. It was a “light” one coming in at 100MB. I had to wait a short while before I could start the game.

The required times were:

  • 1:34:5 Gold
  • 1:36 Silver
  • 1:39 Bronze

Lap 1 – 1:43:258.
Car seems stable in the corners and not too much oversteer on exit when putting the power down. Now time to find where I can increase corner speed, especially exit speed on Surtees and Stirling’s.
Lap 2 – Hit cone on inside of Hawthorn’s trying to cut corner and get power on along the Derek Minter Straight.
Lap 3 – 1:38:825 Bronze.
Lap 4 – Off at Paddock Hill Corner.
Lap 5 – Off at the exit of Druids, too wide.
Lap 6 – 1:37:999
Lap 7 – Off at Hawthorn’s, lost rear of car on inside of corner.
Lap 8 – Off at the exit of Hawthorn’s, too wide, too fast.
Lap 9 – 1:36:428
Lap 10 – Off the exit of Sheene.
Lap 11 – Off at Paddock Hill exit.
Lap 12 – Off the exit of Hawthorn’s, oversteer on the entrance of the corner.
Lap 13 – Off at Hawthorn’s entrance.
Lap 14 – Off at Westfield.
Lap 15 – 1:35:599 Silver.
Lap 16 – Off at Hawthorn’s, oversteer.
Hawthorn’s appears to be my plague corner. It’s a high speed entrance, just after Pilgrim’s Drop and a good exit speed is needed to keep at low time along the Derek Minter Straight. It’s no coincidence that this is the corner I get wrong the most.
Lap 17 – Off at the exit of Graham Hill’s.
Lap 18 – Off on the entrance to Paddock Hill.
Lap 19 – Cut the corner and hit a cone at Hawthorn’s.
Lap 20 – 1:35:241 I was one second ahead until Sheene Curve where it went a little “scrappy”.
Lap 21 – Off along the Cooper Straight [can’t remember what happened there, but it would have been hilarious to watch!].
Lap 22 – Off at Graham Hill exit.
Lap 23 – Hawthorn’s again.
Lap 24 – Sheene Curve caused an exit from the tarmac.
Lap 25 – Hawthorn’s.
Lap 26 – Paddock Hill Corner.
Lap 27 – Sheene Curve exit.
Lap 28 – 1:35:006 a very scrappy lap.
Lap 29 – Druids, the *force* was used to push my car wide.
Lap 30 – 1:33:970 GOLD. Job done.

This was a very satisfying test to complete.

Here’s a shot of the car coming around Graham Hill Corner on my fastest lap.

A Lambo at Brands Hatch, Graham Hill Corner
A Lambo at Brands Hatch, Graham Hill Corner

Super Licence S-3

I’ve a feeling these communications will not prove interesting to most of my readership, but then again, I’m not sure what would interest my readers and this website isn’t for them anyway.

This is my progress through the Gran Turismo Super Licence S-3. The test is a lap of the Silverstone Stowe circuit in  KTM X-Bow R. This is a picture of the track with the double blue lines showing where the start and finish line is. The chicanes circled in blue aren’t part of the GT6 circuit.

StoweThe challenge times were:

  • 1:04:00  Bronze
  • 58:50 Silver
  • 57:03 Gold

The car is interesting. Here’s a shot as I headed down the long straight.

KTM X-BOW, Silverstone, Stowe Circuit
KTM X-BOW, Silverstone, Stowe Circuit

As this is a licence test adjustments can only be made to the traction control and anti lock brakes settings. My session went as follows:

Lap 1 – Off, first corner, oversteer.
Lap 2 – Collision corner 2, hit cones placed on inside to stop cutting the corners.
Lap 3 – Off last corner. No time set so far.
Lap 4 – Cut corner 1. Restart.
Lap 5 – Cut corner 2.
Lap 6 – 58:913 Bronze.
Lap 7 – 58:072 Silver.
Lap 8 – Off, last but 1 corner.
Lap 9 – Off at the end of the straight, too fast into the corner.
Insert here about 5 offs which I neglected to record.
Lap 15 – 58:137 Silver.
Lap 16 – 57:370. Close to Gold, 0.07 off.
Lap 17 – Off corner 4.
Lap 18 – Off corner 1.
Lap 19 – Off about half way around.
Lap 20 – 57:437.
Lap 21 – 57:121 Gold.

Job done. Here’s an arty shot:

KTM X-BOW, Silverstone, Stowe Circuit
KTM X-BOW, Silverstone, Stowe Circuit