This is my current status in Gran Turismo 6. I think I’m doing ok.
Lego 20 Model 4021
Lego 19 Model 60011
Whoops!
Lego 18 Model 75032
Many thanks to Penguin for this rather excellent Lego present that now gets placed in my cupboard of my things along with my Landspeeder [which was also a gift from Penguin] and DeLorean.
This model was constructed in the pleasant surrounds of the Beefeater in Godstone. It was a sunny day.
Lego 17 Model 76006
Racing Approach
I probably do it all wrong. I’ve no idea what other people do. It’s not what should be done in real life.
I recently started a line of communications looking at my progress through GT6. There’s a definite pattern to my play. I have made the following conclusions:
- Try to get a steady lap time recorded to ensure I have an idea of:
- Control under braking
- Control under power
- How much under/oversteer
- Corner speed
- Gearing
- Try to increase speed at the first few corners, normally coming off a lot.
- Try to increase start speed.
- Try to maximise corner speed on all corners, normally with one or two bogie corners.
- Crash a lot.
This approach isn’t what should happen in the real world. No-one could afford to pay me to drive and crash as much as I do. If I was driving in real life I would need to have an innate understanding of where the limit of traction and how to improve speed around a track. I would also, I hope, have better reactions to control the car. To get such a deep understanding I would need to have been driving and undertaking purposeful practice for a long time. It’s no surprise that the world’s best racers in any of the top formats started racing and driving when they were young and so effectively know no different.
To learn to race a car as fast as possible would require a certain number of crashes and offs, but not as many as afforded me in the console game. There’s no danger to life in the game, I just press restart.
There are some of you who might be thinking that I need to change my approach and that you want to tell me I don’t do it the right way. To you I say, “maybe” and “I know”. It’s something to work on in the future.
GT6 Birthday Present
Super Licence S-5
The last of the Super Licence tests and it’s to Ronda in Spain and the Ascari race circuit in a Bugatti Veyron. A big heavy car with loads of power.
Times required:
- Gold 2:14
- Silver 2:16
- Bronze 2:20
Here’s the car at the start line [I’ve been playing with the photographic settings within GT6].

A map of the track:

The start line is inbetween KZ1 and Rafael.
Progress was as follows:
Lap 1 – 2:30:848
Lap 2 – off 1/4 of the way around (Copse).
Lap 3 – Off at Rafael.
Lap 4 – Off 2/3 way (Sebring).
Lap 5 – Off KZ1, too fast on exit.
Lap 6 – 2:18:833 Bronze.
Lap 7 – 2:16:873.

Lap 8 – Off at Copse.
Lap 9 – Off at Senna S.
lap 10 – Off at Copse.
Lap 11 – Off at The Screw.
Lap 12 – Off at Oulton.
Lap 13 – Off at Sebring.
Lap 14 – Off at Brundle.
Lap 15 – Off at Senna S.
Lap 16 – Off at The Screw.
There now followed 6 laps where I didn’t record my progress. I was getting frustrated and just wanted to keep trying rather than write down everything.

Lap 23 – 2:14:526 Silver.
Again, there is a recording intermission of 6 laps of frustration.
Lap 30 – 2:13:583 GOLD.
I have all GOLD for all my Super Licence tests. Good job.

I did get some reward cars, but didn’t note them down. The next time I turn the PS3 on I’ll have a look and try to remember to write them down here, because you care about that sort of thing.
All the pictures on this page came from my fastest lap. I do like how I got airborne at Rafael (the first corner). After watching the replay I can see plenty of apexes I missed and areas to improve my time if I so wished, but I probably don’t.
Super Licence S-4
Part of the continuing series in trying to develop a parameter as an example to use in teaching a topic I might not teach for a while. It’s an extremely feeble excuse, I know. This is a record of my attempts to pass the S-4 Super Licence in Gran Turismo 6.
This test is a timed lap of the Brands Hatch GP circuit in Kent, UK. The car to be used is the Lamborghini Aventador LP700-4. The only car adjustments that can be made are to the TCS and ABS systems.
GT6 needed to perform an update before I could play. It was a “light” one coming in at 100MB. I had to wait a short while before I could start the game.
The required times were:
- 1:34:5 Gold
- 1:36 Silver
- 1:39 Bronze
Lap 1 – 1:43:258.
Car seems stable in the corners and not too much oversteer on exit when putting the power down. Now time to find where I can increase corner speed, especially exit speed on Surtees and Stirling’s.
Lap 2 – Hit cone on inside of Hawthorn’s trying to cut corner and get power on along the Derek Minter Straight.
Lap 3 – 1:38:825 Bronze.
Lap 4 – Off at Paddock Hill Corner.
Lap 5 – Off at the exit of Druids, too wide.
Lap 6 – 1:37:999
Lap 7 – Off at Hawthorn’s, lost rear of car on inside of corner.
Lap 8 – Off at the exit of Hawthorn’s, too wide, too fast.
Lap 9 – 1:36:428
Lap 10 – Off the exit of Sheene.
Lap 11 – Off at Paddock Hill exit.
Lap 12 – Off the exit of Hawthorn’s, oversteer on the entrance of the corner.
Lap 13 – Off at Hawthorn’s entrance.
Lap 14 – Off at Westfield.
Lap 15 – 1:35:599 Silver.
Lap 16 – Off at Hawthorn’s, oversteer.
Hawthorn’s appears to be my plague corner. It’s a high speed entrance, just after Pilgrim’s Drop and a good exit speed is needed to keep at low time along the Derek Minter Straight. It’s no coincidence that this is the corner I get wrong the most.
Lap 17 – Off at the exit of Graham Hill’s.
Lap 18 – Off on the entrance to Paddock Hill.
Lap 19 – Cut the corner and hit a cone at Hawthorn’s.
Lap 20 – 1:35:241 I was one second ahead until Sheene Curve where it went a little “scrappy”.
Lap 21 – Off along the Cooper Straight [can’t remember what happened there, but it would have been hilarious to watch!].
Lap 22 – Off at Graham Hill exit.
Lap 23 – Hawthorn’s again.
Lap 24 – Sheene Curve caused an exit from the tarmac.
Lap 25 – Hawthorn’s.
Lap 26 – Paddock Hill Corner.
Lap 27 – Sheene Curve exit.
Lap 28 – 1:35:006 a very scrappy lap.
Lap 29 – Druids, the *force* was used to push my car wide.
Lap 30 – 1:33:970 GOLD. Job done.
This was a very satisfying test to complete.
Here’s a shot of the car coming around Graham Hill Corner on my fastest lap.
